Dungeon Keeper - Online
|Note!! KeeperFX multiplayer is unstable still, and you are most likely to only get it to work propelly with a max of 2 players 1 vs 1 with the AI turned off.|
Now it's very easy to play Dungeon Keeper Online with new operating systems such as Windows Vista and Windows 7.
When playing Dungeon Keeper online you are able to play with other Dungeon Keeper online players.
When playing Dungeon Keeper online you will be able to play 1 vs 1 or even team gameplay vs other Dungeon Keeper online players as well as against the AI computer players when playing Dungeon Keeper online as well as skirmish mode.
The game seems to have new single player campaigns, as well as the original ones for single player and for the Dungeon Keeper online players.
KeeperFX for playing Dungeon Keeper online also has some nifty new video modes as seen in the screenshot below.
You will be able to set to x8,x16,x32 bit color depths and resolution settings for single player and Dungeon Keeper online modes.
The ability to take screenshots of your Dungeon Keeper online games or in single player.
There is also a guide on the main forums to get working the original Dungeon Keeper map editor on KeeperFX for playing your own Dungeon Keeper online maps or single player ones.
Also when I had tested the latest nightly and soon for all these changes to be in the next version of KeeperFX, all the new fixes that have been made to the SVN's, I have now seen when playing Dungeon Keeper online and on single player that it is stable!
However the multiplayer of this game can get broken again very easilly and might not work a tall as bugs are introduced again on later versions or possible still existing.
Sometimes when doing updates and fixes it can break something else.
If you are having crashing problems in multiplayer, you can try one of the latest nightly builds.
The one I tried, though it does still have crashes in it in a 2 player game if AI is turned on, can be found below,
• keeperfx_ccp_0_40_complete.7z: Game files, your original game CD is required to use the launcher application to install it.
• keeperfx_ccp-0_4_0_453-patch.7z: Then overwrite the game files with this nightly build to update it to a more stable version.
Unfortunately this version still crashes in multiplayer. It seems to be when heroes are on the map or just when the AI is turned on. So I am still unsure which version is the most stable today. However it's working great in Single Player.
And seems to be far more stable if you play with only 2 human players, and with the AI turned off!
I will update the download section again soon, if I find a more stable version.
|Just some of the things I have noticed when playing Dungeon Keeper Online using "KeeperFX" are as follows,|
Dungeon Keeper - Multiplayer
"KeeperFX" playing Dungeon Keeper multiplayer is also very easy to do.
This makes it easier for you to launch Dungeon Keeper Multiplayer Online.
Also note that there is a file called "tcp_readme.txt" that you can read.
This also has some new interesting options such as the "Packet File to Save" option.
When playing back a packet file you will be able to watch the game you played with someone like playing it back to preview it.
Your packet file might go out of sync when playing back a Dungeon Keeper multiplayer online game packet file recording.
If you need to download JAVA you can get it here : http://java.com/en/download/index.jsp.
Dungeon Keeper - Multiplayer - Hosting
|To start hosting a Dungeon Keeper multiplayer game online you can just launch or start "keeperfx.exe".|
Click on the "Multiplayer" button on the menu.
This allows you to connect by an IP address over the internet or on LAN.
|You then can enter your player name and click on the "Create Game" button to start hosting on port "5555".|
|The players that are joining should see an IP address in the sessions list.
They just need to click on the "IP/Hostname" in the list and then click the "Join Game" button to join the online multiplayer game or LAN.
Now I can see the player hosting the game Replica.
Once ready just click on "Start Game" to select a map to play on.
Things are looking good now.
Notice there are lines showing different colors?
In the screenshot above you can see that the KingKong player choose the level "145: DD Multi 11".
Now the Replica player just selects the same flag for the game to begin, and as the AI is turned on and this is a four player map, Replica and KingKong player will be playing against 2 AI computer players.
Now that the game has began, if I want to form an ally with the blue player I just click on this face icon where my mouse cursor is.
Then he must also click on the flashing face to form an ally with Red player.
Now both of us are working together as an ally vs the AI computer opponents.
KeeperFX - SVN
On the KeeperFX website there is also source code SVN's @ http://code.google.com/p/keeperfx/.
Where you can compile the latest SVN for testing and reporting bugs.
Some of them might have more recent bug fixes and features.
You should also be aware, now there are nightly builds you can now download @ http://keeper.lubiki.pl/html/dk_keeperfx_nightly.php.
Also note that your saved games most likely won't load back if they where saved using a different version than the one you are using now.
The main forums @ http://keeperklan.com
Dungeon Keeper Online Multiplayer Launcher - Work in progress
A while ago I started programming in a simple language "Visual Basic 6" an online KeeperFX games launcher for playing KeeperFX online.
This allows players to host rooms and display them on the rooms list for other players to find online games easier and double left mouse clicking on them to join the other players advertised room to play KeeperFX with.
So far I don't know if I want to go ahead with it, as I am not a great programmer, but you will be able to see how it has gone and how it looks from the YouTube video below.
Best viewed at full screen.